

Rename all the materials so their names aren’t so long.Rename all the objects so their names aren’t so long.To get round this, we need to do the following: This confuses the rFactor engine somewhat because rFactor likes to work with sensibly named files and much fewer of them. You may have noticed (or not) that the objects within the DAE file are all separate objects and that their names are very long. Modifying the Meshes to Comply with rFactor You can save that OpenCollada file and do the same for the other LOD’s if you like. This is now in a good place and size for rFactor. Rotate the car 180 degrees on the Y axis only.Resize the car to 1.6 on all axis, then click on ‘OK’.Click on the ‘Edit’ menu and select ‘Resize’.Select one of your ‘DAE’ files that you exported out from 3D S Max.You should find that your Import settings are saved too, which is very handy. Click on the menu again, ‘Export’ and choose ‘OpenCollada File DAE’ (Not ‘MaxCollada’) Save this.GOOD NEWS! That is ALL you need to do in 3D Studio Max! All we need to do now is export it out to a format that 3DSimEd can understand. Now that the object is imported, you shall see the vehicle in all it’s glory in 3D Studio Max.Basically, we are ensuring the following options are ticked: See this screen shot for the correct settings. You will now be prompted to modify some import settings.Click on ‘Import’ and browse for your first.These are not natively supported by the rFactor engine so we must now load them into 3D Studio Max 2010 and do a tiny bit of tweaking to get things ready for rFactor. 3D Studio Max 2010, Open Collada and 3DSimEd In part 2, we shall now move on to getting the mesh objects into 3DSimEd, my choice tool for rFactor modding.
3DSIMED HOW TO EXPORT VEHICLES TRIAL
3DSimED sells for 25 British Pounds, a 20-day trial version is available for download.įor more information, visit the 3DSimED website.Last time in part 1, we discussed taking the content from the Forza 4 ISO or DLC file, decrypting it and saving it out as a waveform object file. Supporting a wide range of file formats of simulations such as rFactor 2, Assetto Corsa, GTR Evolution, NASCAR Racing 2003 and Grand Prix Legends, 3DSimED is a visual editor for car and track makers. When saving objects the moveable or billboard attributes need to be set to true for the pivot point to be saved.Įnhanced: F1 MTS objects always use pivot points and handling of transparency has been improved.Įnhanced: Texture browser dialog has a new ‘Show Alpha=0 as magenta’ checkbox which allows the rgb of a transparent texture to be shown if unticked.Įnhanced: Texture browser dialog has a new ‘Recent Folder’ button.Įnhanced: The Tag Attributes for objects now include Day/Night and VisGroups.Įnhanced: The Tools->Missing Textures and Objects now lists missing shaders (these are the shaders missing this session for all drawings opened).Įnhanced: The handling of ‘wildcard’ materials for rFactor vehicles and GTR2/Race cars is improved.įixed: Decompressing a PSSG could fail because too much memory was reserved.įixed: F1-2015 DDS texures had an incorrect number of mipmaps set in the header which caused problems in some image editors. New: Import Plugin for F1-2015 to allow individual objects (*.render.erp) to be imported.Įnhanced: Shader selection dialog now includes a game filter.Įnhanced: FBX Export Plugin includes option to store vertex information by control point which can considerably reduce the size of the FBX.Įnhanced: Vertex and Pixel Shaders are compiled when required, this reduces start-up times particularly if there are many custom shaders.Įnhanced: The pivot points are always written when saving an rF1 or rF2 model. New: Shader for Assetto Corsa to show car liveries. New: Export Plugin Export as Objects saves objects to disk as individual models. Replace Missing and Loaded Textures searches a folder for textures to replace those already loaded and those which are missing. Replace Only Missing Textures searches a folder for those textures that are presently missing from a drawing. New: Texture Replace from Folder adds two new functions helping with quickly adding textures from a folder. gmt with the correct encryption (requires rfactordec.exe). Car and track shaders from Automobilista are included as are new functions to export.
3DSIMED HOW TO EXPORT VEHICLES FULL
The big news for this new version is full support for Reiza’s Automobilista title, including the unique car & track shaders for Reiza’s newest title. Dave Noonan has released a new version of his 3DSimED modding tool that allows visual editing of both cars and tracks from various simulations.
